AoeStats
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Arena

510909025Analyzed
2v2 RM · 15h ago on Oct 3, 2026· 68m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Goths · Colombia
1137
+17
🇵🇪 Franks · Peru
1109
+17
🇺🇸 Bohemians · United States
1169
-18
🇺🇸 Berbers · United States
1125
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 3,331 10:44 18:47 33:31 ⛏ Fast Castle
48 3,283 10:16 14:23 27:55 ⛏ Fast Castle
43 2,946 11:06 15:05 29:39 ⛏ Fast Castle
20 1,367 11:52 20:17 38:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,655 36,420 29,755 3,685 128,515 135,760
47,835 30,916 18,980 1,885 99,616 101,354
50,090 19,540 20,505 4,850 94,985 103,444
10,045 10,645 3,060 1,650 25,400 31,018
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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