AoeStats
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Black Forest

510450103Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 50m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
1156
+16
🇦🇷 Turks · Argentina
1154
+16
🇺🇸 Bohemians · United States
1185
-17
🇺🇸 Saracens · United States
1135
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,966 13:10 18:08 33:46 ⛏ Fast Castle
35 1,742 12:15 21:03 36:43 ⛏ Fast Castle
32 1,597 12:02 15:52 30:43 ⛏ Fast Castle
17 872 11:25 19:55 29:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,620 17,674 6,650 2,780 55,724 56,406
24,565 12,193 13,300 1,620 51,678 53,654
19,095 13,017 11,400 3,305 46,817 65,293
9,180 10,678 5,905 2,175 27,938 32,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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