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Arena

510390220Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 44m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Goths · Russia
1491
+13
🇧🇷 Khmer · Brazil
1437
+15
🇨🇳 Byzantines · China
1366
+18
🇺🇸 Mongols · United States
1346
+45
1450
-18
🇵🇪 Berbers · Peru
1410
-16
🇳🇴 Khmer · Norway
1408
-16
🇫🇷 Bohemians · France
1399
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 2,513 10:37 14:31 27:20 ⛏ Fast Castle
56 2,487 11:25 15:24 29:49 ⛏ Fast Castle
55 2,450 10:24 14:50 32:04 ⛏ Fast Castle
51 2,254 11:23 15:00 32:04 ⛏ Fast Castle
38 1,691 10:23 13:37 28:49 ⛏ Fast Castle
36 1,587 10:02 16:12 30:12 ⛏ Fast Castle
33 1,449 11:16 15:07 33:02 ⛏ Fast Castle
31 1,378 10:51 14:06 32:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,865 11,280 22,955 6,150 82,250 84,538
24,790 25,735 11,250 5,050 66,825 75,401
18,350 22,235 13,480 5,170 59,235 67,866
25,075 20,520 11,600 1,600 58,795 63,981
17,205 20,985 10,735 2,930 51,855 54,690
23,045 16,609 9,985 1,500 51,139 58,139
23,855 14,925 8,195 950 47,925 55,399
8,020 8,428 7,765 1,300 25,513 29,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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