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Arena

510230884Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 42m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1612
+10
🇦🇷 Romans · Argentina
1477
+15
🇦🇷 Persians · Argentina
1441
+16
🇦🇷 Cumans · Argentina
1342
+19
🇺🇸 Bohemians · United States
1483
-17
🇦🇺 Mapuche · Australia
1477
-16
🇵🇪 Lithuanians · Peru
1425
-14
🇧🇴 Gurjaras · Bolivia
1409
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,891 10:57 14:14 27:41 ⛏ Fast Castle
42 1,795 10:56 14:58 35:08 ⛏ Fast Castle
38 1,611 8:08 19:46 32:31 ⛏ Fast Castle
36 1,533 8:27 23:33 36:15 ⚔ Towers FC
36 1,508 10:25 15:28 26:41 ⛏ Fast Castle
34 1,446 10:05 14:02 32:23 ⛏ Fast Castle
25 1,069 11:02 14:57 34:54 ⛏ Fast Castle
24 1,035 11:54 16:04 21:13 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
33,885 14,009 18,770 1,065 67,729 70,778
29,265 14,700 19,080 950 63,995 68,972
28,140 11,980 20,570 300 60,990 64,617
23,605 13,490 16,140 1,750 54,985 59,138
13,200 18,330 8,550 2,980 43,060 49,173
9,275 16,345 13,955 3,270 42,845 46,119
15,265 15,624 6,170 975 38,034 42,071
12,995 14,060 8,405 870 36,330 46,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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