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Lombardia

510197989Analyzed
4v4 RM · 15h ago on Sep 29, 2026· 85m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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-8
Player eAPM Actions Feudal Castle Imperial Opening
52 4,425 8:36 21:28 29:51 ⚔ Scout Rush
52 4,397 9:52 21:37 34:23 ⚔ Scout Rush
49 4,148 11:15 18:43 44:25 ⛏ Fast Castle
37 3,154 11:39 15:36 36:25 ⛏ Fast Castle
36 3,096 10:27 13:59 30:38 ⛏ Fast Castle
31 2,670 10:38 23:10 40:08 ⚔ Scout Rush
29 2,475 11:14 15:37 32:44 ⛏ Fast Castle
27 2,318 13:37 22:23 44:25

Resources

Player Food Wood Gold Stone Spent Collected
76,900 29,042 82,535 1,320 189,797 194,979
77,140 50,350 60,840 1,430 189,760 194,401
70,275 54,405 34,145 6,115 164,940 183,126
61,375 63,983 27,590 5,580 158,528 197,116
23,810 57,609 45,620 2,910 129,949 150,019
57,065 20,198 39,485 2,865 119,613 173,389
41,715 36,034 12,880 8,490 99,119 106,360
35,330 17,405 29,810 4,750 87,295 107,819
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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