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Black Forest

510030868Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 40m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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🇺🇸 Teutons · United States
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Player eAPM Actions Feudal Castle Imperial Opening
66 2,666 10:26 14:02 36:20 ⛏ Fast Castle
43 1,725 10:34 21:06 33:48 ⚔ Skirms into Archers
40 1,596 10:41 14:13 35:47 ⛏ Fast Castle
34 1,353 12:34 16:28 20:44 ◆ FC into Fast Imp
33 1,341 10:10 13:45 32:45 ⛏ Fast Castle
32 1,294 10:42 15:30 — ⛏ Fast Castle
27 1,080 10:47 15:12 37:58 ⛏ Fast Castle
24 983 13:33 17:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,730 13,810 16,160 3,550 66,250 68,954
19,425 24,613 17,215 2,315 63,568 65,729
26,245 13,220 12,310 1,050 52,825 56,517
18,145 13,945 11,655 1,715 45,460 51,354
12,285 9,726 5,945 530 28,486 30,298
15,000 9,309 2,900 1,190 28,399 29,418
9,765 9,019 5,865 720 25,369 26,128
7,950 4,108 250 1,135 13,443 14,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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