AoeStats
← Comend x comend

Arena

509949762Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 63m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Lithuanians · Brazil
1454
+13
🇧🇷 Dravidians · Brazil
1370
+16
🇧🇷 Japanese · Brazil
1336
+18
🇧🇷 Huns · Brazil
1314
+20
🇵🇪 Cumans · Peru
1387
-17
🇵🇪 Bengalis · Peru
1385
-17
🇧🇷 Koreans · Brazil
1381
-17
🇮🇱 Khmer · Israel
1357
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 3,020 9:39 20:57 29:20 ⛏ Fast Castle
43 2,744 12:23 15:15 29:46 ⛏ Fast Castle
42 2,706 10:54 14:54 29:22 ⛏ Fast Castle
42 2,674 10:49 15:08 32:07 ⛏ Fast Castle
41 2,605 11:14 15:02 31:12 ⛏ Fast Castle
30 1,918 11:07 15:39 29:04 ⛏ Fast Castle
26 1,690 10:38 14:40 29:51 ⛏ Fast Castle
26 1,689 11:40 16:16 33:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
76,775 20,725 21,120 3,895 122,515 142,836
65,855 42,095 10,300 2,550 120,800 125,942
47,520 22,070 50,085 1,015 120,690 135,831
51,335 46,550 11,620 9,755 119,260 132,440
59,350 23,790 24,590 1,185 108,915 117,557
25,390 44,795 25,680 3,725 99,590 107,784
34,755 46,310 13,815 4,180 99,060 109,953
53,345 20,450 21,495 1,500 96,790 97,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.