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Arena

509716710Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 44m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
1524
+13
🇧🇪 Celts · Belgium
1458
+15
🇩🇪 Koreans · Germany
1440
+16
🇵🇪 Berbers · Peru
1366
+19
🇺🇸 Jurchens · United States
1482
-17
🇺🇸 Spanish · United States
1447
-16
🇮🇹 Saracens · Italy
1441
-16
🇨🇷 Bohemians · Costa Rica
1404
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,376 10:50 14:40 28:09 ⛏ Fast Castle
50 2,230 10:25 15:07 29:07 ⛏ Fast Castle
38 1,690 9:16 21:42 41:20 ⚔ Towers FC
37 1,642 10:52 14:34 28:22 ⛏ Fast Castle
35 1,544 9:51 13:50 29:49 ⛏ Fast Castle
35 1,563 8:50 21:41 36:01 ⚔ Towers FC
31 1,390 10:58 15:34 29:09 ⛏ Fast Castle
29 1,312 8:58 13:16 28:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,720 14,315 27,160 1,050 80,245 82,738
19,200 20,530 15,480 4,350 59,560 75,186
20,155 14,925 10,335 4,355 49,770 54,315
22,325 14,125 8,510 3,110 48,070 51,839
19,085 13,540 8,765 1,010 42,400 44,371
13,560 16,813 7,250 2,085 39,708 43,407
15,990 14,850 6,095 2,325 39,260 52,130
10,695 13,270 8,225 2,140 34,330 43,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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