AoeStats
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Nomad

509691220Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 49m 33s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Tatars · Peru
1354
+10
🇮🇳 Bulgarians · India
1303
+12
🇷🇺 Saracens · Russia
1289
+13
🇦🇷 Teutons · Argentina
1232
-12
🇦🇷 Malay · Argentina
1228
-12
🇦🇷 Mongols · Argentina
1206
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 1,692 13:03 17:47 38:35 ⚔ Fish Boom into M@A FC
33 1,619 15:57 19:33 34:55 ⛏ Fish Boom FC
32 1,606 13:23 17:27 34:32 ⛏ Fish Boom FC into Galleys
30 1,501 14:41 19:29 36:17 ⚔ Fish Boom into Drush FC
22 1,070 13:37 17:27 33:34 ⛏ Fish Boom FC
17 833 14:06 26:59 40:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,990 21,580 16,485 4,380 69,435 70,680
28,590 14,155 12,965 5,835 61,545 62,208
17,090 21,866 11,405 3,480 53,841 56,735
20,735 18,190 10,270 3,855 53,050 65,365
19,045 13,830 12,235 2,550 47,660 56,186
12,110 12,363 5,455 1,080 31,008 35,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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