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Black Forest

509461767Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 41m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
1364
+12
🇵🇪 Turks · Peru
1356
+13
🇬🇧 Khmer · United Kingdom
1245
+17
🇹🇼 Poles · Taiwan
1237
+17
🇳🇴 Italians · Norway
1315
-17
🇵🇹 Sicilians · Portugal
1276
-15
🇵🇱 Mongols · Poland
1266
-14
🇹🇷 Hindustanis · Türkiye
1241
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,575 10:49 14:34 34:10 ⛏ Fast Castle
36 1,506 13:10 17:03 22:22 ◆ FC into Fast Imp
36 1,503 12:12 18:00 35:03 ⛏ Fast Castle
33 1,384 11:29 16:15 34:59 ⛏ Fast Castle
26 1,098 12:26 15:56 28:45 ⛏ Fast Castle
25 1,062 12:19 20:07 — ⛏ Fast Castle
25 1,059 10:29 13:41 36:32 ⛏ Fast Castle
20 831 11:22 29:05 33:48 ⚔ Towers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
32,695 15,440 5,920 1,400 55,455 60,644
22,115 13,100 6,965 3,145 45,325 50,615
22,430 10,583 8,265 1,740 43,018 50,210
17,215 10,305 6,575 1,985 36,080 39,834
10,840 13,201 6,075 1,010 31,126 35,577
10,550 9,360 10,250 0 30,160 32,558
12,880 8,629 3,685 1,750 26,944 31,163
9,650 12,177 2,535 1,955 26,317 26,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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