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Arena

509450047Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 35m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Jurchens · Brazil
1501
+11
🇧🇷 Cumans · Brazil
1453
+12
🇧🇷 Turks · Brazil
1412
+14
🇨🇴 Cumans · Colombia
1395
-13
🇵🇪 Turks · Peru
1368
-12
🇪🇸 Teutons · Spain
1356
-12
Player eAPM Actions Feudal Castle Imperial Opening
68 2,391 10:17 25:45 — ⛏ Fast Castle
65 2,312 8:56 22:45 — ⛏ Fast Castle
39 1,376 11:42 16:05 21:30 ◆ FC into Fast Imp
36 1,287 8:40 27:55 — ⚔ Towers FC
34 1,216 9:50 22:31 — ⚔ Scout Rush
24 853 9:32 27:20 —

Resources

Player Food Wood Gold Stone Spent Collected
22,520 12,940 13,400 850 49,710 50,980
13,280 12,281 2,160 955 28,676 35,242
9,725 7,373 8,790 0 25,888 26,691
8,385 6,875 1,480 1,590 18,330 19,615
8,510 7,655 800 1,290 18,255 18,875
8,220 5,420 1,825 980 16,445 17,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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