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Oasis

508966384Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 51m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1417
+13
1310
+17
🇧🇷 Turks · Brazil
1186
+23
🇵🇪 Aztecs · Peru
1352
-18
🇵🇪 Mongols · Peru
1338
-18
🇪🇸 Mongols · Spain
1321
-17
Player eAPM Actions Feudal Castle Imperial Opening
59 3,017 9:45 24:06 40:26 ⚔ Scout Rush
44 2,282 9:19 23:08 39:00 ⚔ Archer Rush
39 1,981 8:39 20:26 39:35 ⚔ Scout Rush
38 1,948 10:55 21:26 31:08 ⚔ Archer Rush
36 1,834 10:06 16:37 32:57 ⚔ FC into Scouts
31 1,577 10:48 21:19 39:07 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
39,675 10,698 23,295 855 74,523 89,619
22,860 15,156 15,095 2,955 56,066 66,054
15,805 19,283 16,410 4,100 55,598 65,131
32,430 11,485 6,845 2,900 53,660 58,967
17,430 18,254 12,595 2,500 50,779 52,542
14,550 18,574 12,430 2,990 48,544 50,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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