AoeStats
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Nomad

508802629Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 44m 10s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
1559
+6
🇨🇦 Slavs · Canada
1482
+8
🇨🇦 Berbers · Canada
1461
+9
🇵🇪 Portuguese · Peru
1333
-9
🇨🇱 Italians · Chile
1305
-8
🇭🇰 Britons · Hong Kong SAR China
1237
-6
Player eAPM Actions Feudal Castle Imperial Opening
36 1,594 13:30 17:27 36:37 ⛏ Fish Boom FC
35 1,532 14:52 18:37 32:18 ⛏ Fish Boom FC
34 1,503 13:45 19:25 40:16 ⛏ Fish Boom FC
33 1,449 16:49 24:15 — ⛏ Fish Boom into Fire Galleys FC
28 1,231 14:05 17:45 32:07 ⛏ Fish Boom FC into Fire Galleys
26 1,152 13:43 20:19 37:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,485 19,036 13,970 3,320 57,811 59,988
20,560 20,220 9,190 2,515 52,485 65,970
15,270 16,165 7,375 2,405 41,215 42,891
14,070 13,065 8,965 4,250 40,350 44,780
13,100 11,967 6,625 2,310 34,002 36,055
6,540 7,323 1,650 2,365 17,878 18,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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