AoeStats
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Nomad

508356721Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 0m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bulgarians · Mexico
1475
+11
🇲🇽 Vietnamese · Mexico
1426
+13
🇨🇴 Britons · Colombia
1403
+14
🇺🇸 Huns · United States
1338
+16
🇲🇽 Mongols · Mexico
1386
-15
🇵🇪 Italians · Peru
1350
-13
🇲🇽 Armenians · Mexico
1340
-13
🇺🇸 Tatars · United States
1334
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 15 — — —
42 15 — — —
39 14 — — —
28 10 — — —
28 10 — — —
25 9 — — —
19 7 — — —
8 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
0 275 0 100 375 375
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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