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Fortress

508305747Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 39m 47s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1576
+9
🇦🇷 Italians · Argentina
1461
+13
🇦🇷 Koreans · Argentina
1399
+15
🇦🇷 Mongols · Argentina
1122
+26
🇨🇳 Turks · China
1454
-18
🇪🇸 Hindustanis · Spain
1401
-16
🇵🇪 Turks · Peru
1381
-16
🇺🇾 Chinese · Uruguay
1308
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,975 8:10 11:07 23:19 ⛏ Fast Castle
49 1,941 10:02 14:02 18:19 ◆ FC into Fast Imp
39 1,535 7:44 11:50 26:59 ⛏ Fast Castle
36 1,434 6:42 10:29 25:39 ⛏ Fast Castle
35 1,393 8:48 12:54 25:59 ⛏ Fast Castle
34 1,356 7:57 11:37 26:18 ⛏ Fast Castle
34 1,360 7:23 11:54 — ⛏ Fast Castle
26 1,033 8:14 12:39 17:26 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
33,145 26,061 10,800 2,450 72,456 74,176
27,965 20,073 11,935 700 60,673 66,669
20,840 14,060 10,560 1,610 47,070 51,036
11,000 9,955 6,465 1,055 28,475 32,256
11,380 9,686 4,670 1,575 27,311 28,138
7,300 14,025 5,205 100 26,630 29,416
14,520 8,064 1,620 705 24,909 37,232
8,850 4,895 7,625 30 21,400 23,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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