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Pilgrims

508297108Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 55m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1442
+12
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Player eAPM Actions Feudal Castle Imperial Opening
59 3,224 12:24 16:32 43:10 ⛏ Fish Boom FC
49 2,696 9:29 17:22 32:40 ⛏ Fish Boom into Galleys into Fire Galleys FC
34 1,869 11:11 17:57 38:44 ⚔ Fish Boom into Archers
28 1,549 13:49 20:36 45:56 ⛏ Fish Boom FC
26 1,416 10:10 14:31 32:53 ⛏ Fish Boom FC
23 1,253 9:53 15:04 — ⛏ Fish Boom FC
17 924 13:17 18:47 — ⛏ Fish Boom FC
12 670 9:38 15:27 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
32,735 23,886 15,430 6,555 78,606 89,112
22,310 27,266 17,070 5,115 71,761 73,356
23,555 29,170 14,910 400 68,035 69,859
21,980 18,015 13,330 3,150 56,475 66,736
16,220 22,990 15,655 1,600 56,465 61,679
7,300 6,958 1,000 2,495 17,753 18,740
5,535 7,758 2,770 950 17,013 19,162
5,250 4,925 1,665 1,060 12,900 20,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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