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Arena

508152668Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 52m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1368
+13
🇵🇪 Turks · Peru
1334
+14
🇨🇦 Ethiopians · Canada
1296
+16
🇨🇱 Khmer · Chile
1271
+16
🇨🇴 Italians · Colombia
1346
-18
🇨🇦 Malians · Canada
1332
-16
🇨🇴 Mapuche · Colombia
1276
-14
🇲🇽 Gurjaras · Mexico
1200
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 2,833 10:25 16:29 32:43 ⛏ Fast Castle
35 1,813 9:31 13:23 29:06 ⛏ Fast Castle
33 1,707 11:26 14:27 32:58 ⛏ Fast Castle
30 1,553 11:37 23:37 28:06 ◆ FC into Fast Imp
30 1,584 8:55 24:17 32:37 ⚔ Towers FC
28 1,487 9:59 26:55 39:35 ⚔ Scout Rush
17 864 10:49 15:13 38:08 ⛏ Fast Castle
15 770 10:20 14:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,765 12,945 30,315 1,630 82,655 99,298
33,705 15,060 16,700 6,250 71,715 78,301
21,060 23,600 16,645 1,600 62,905 71,805
20,630 14,050 10,350 850 45,880 54,565
12,080 9,356 6,425 905 28,766 36,016
11,700 8,575 4,235 2,660 27,170 27,434
10,195 8,370 3,805 1,700 24,070 30,660
3,330 2,588 805 1,400 8,123 8,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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