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Pilgrims

508141120Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 67m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Dravidians · Brazil
1422
+13
🇵🇪 Malay · Peru
1331
+17
🇦🇷 Koreans · Argentina
1285
+19
🇦🇷 Spanish · Argentina
1252
+19
🇨🇦 Mongols · Canada
1658
-28
🇺🇸 Vietnamese · United States
1366
-18
🇨🇦 Huns · Canada
1231
-12
🇧🇩 Persians · Bangladesh
1173
-10
Player eAPM Actions Feudal Castle Imperial Opening
60 4,068 12:29 16:33 42:35 ⛏ Fish Boom FC
37 2,524 9:56 18:55 59:45 ⛏ Fish Boom into Galleys FC
31 2,084 12:50 18:27 — ⛏ Fish Boom FC
31 2,120 12:39 16:09 40:03 ⛏ Fish Boom FC
27 1,804 14:00 32:21 42:35 ⚔ Fish Boom into Towers
26 1,764 10:35 20:08 — ⛏ Fish Boom FC
25 1,705 14:03 19:29 — ⛏ Fish Boom into Galleys FC
18 1,244 9:42 23:42 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
38,050 32,754 18,625 10,820 100,249 104,270
31,640 27,781 11,610 1,700 72,731 75,858
13,215 29,936 10,550 5,525 59,226 61,674
18,420 23,075 6,125 2,525 50,145 50,851
15,375 23,660 5,850 900 45,785 46,492
15,725 22,626 3,125 3,100 44,576 44,856
9,300 14,673 4,415 1,350 29,738 30,087
12,770 13,127 900 2,500 29,297 29,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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