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Pilgrims

507392267Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 33m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1538
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1429
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1406
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1289
+18
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1417
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1393
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Player eAPM Actions Feudal Castle Imperial Opening
45 1,479 12:04 20:09 — ⛏ Fish Boom into Fire Galleys FC
39 1,306 11:26 21:05 — ⚔ Fish Boom into Archers
30 1,012 11:26 17:32 — ⛏ Fish Boom into Galleys FC
24 796 12:23 19:00 — ⚔ Fish Boom into Archers
22 715 8:57 25:18 — ⛏ Fish Boom into Fire Galleys FC
21 708 11:43 22:29 — ⛏ Fish Boom FC into Fire Galleys
21 710 10:47 22:20 — ⛏ Fish Boom
16 546 11:29 — — ⚔ Fish Boom into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
4,800 14,640 4,290 100 23,830 24,128
5,475 7,280 4,750 850 18,355 19,159
4,050 10,010 3,655 200 17,915 21,497
7,720 6,340 1,955 415 16,430 18,431
5,595 7,397 2,290 1,075 16,357 16,842
3,200 8,723 2,460 530 14,913 15,284
3,855 8,310 2,075 575 14,815 15,505
4,420 5,765 975 440 11,600 12,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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