AoeStats
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Pilgrims

507390971Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 3m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1175
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🇦🇷 Mongols · Argentina
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🇦🇷 Romans · Argentina
1216
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Player eAPM Actions Feudal Castle Imperial Opening
58 184 — — —
43 138 — — —
43 138 — — —
41 130 — — —
37 117 — — —
23 72 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 400 50 100 850 412
200 400 50 100 750 106
200 425 0 100 725 21
150 375 0 100 625 174
0 325 0 100 425 130
0 275 0 100 375 130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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