AoeStats
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Nomad

507371368Analyzed
3v3 RM · 13d ago on Sep 17, 2026· 27m 41s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
1470
+11
🇦🇷 Romans · Argentina
1419
+13
🇦🇷 Japanese · Argentina
1377
+14
🇵🇪 Burgundians · Peru
1380
-14
🇧🇷 Mongols · Brazil
1361
-13
🇧🇷 Dravidians · Brazil
1306
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 1,620 13:25 22:20 — ⛏ Fish Boom into Galleys FC
46 1,282 13:41 19:31 — ⛏ Fish Boom FC
39 1,083 13:41 17:36 — ⛏ Fish Boom FC
30 818 16:13 23:03 — ⚔ Fish Boom into Towers FC
29 795 13:20 20:42 — ⚔ Fish Boom into M@A into Archers
27 753 12:55 19:54 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,575 6,990 880 1,300 14,745 15,536
6,850 6,219 1,550 100 14,719 15,329
4,800 5,315 2,310 225 12,650 12,893
4,500 4,415 1,095 1,600 11,610 12,325
4,800 5,095 905 210 11,010 11,980
3,775 4,080 840 515 9,210 9,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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