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Arena

507345821Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 61m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1473
+12
🇨🇱 Persians · Chile
1382
+16
🇲🇽 Britons · Mexico
1337
+18
🇨🇱 Khmer · Chile
1292
+19
🇩🇪 Khmer · Germany
1420
-18
🇵🇪 Turks · Peru
1397
-17
🇲🇽 Vietnamese · Mexico
1380
-16
🇮🇹 Romans · Italy
1318
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,958 8:52 18:29 36:31 ⚔ Towers FC
42 2,576 10:32 14:25 25:03 ⛏ Fast Castle
39 2,384 9:34 13:50 30:14 ⛏ Fast Castle
38 2,349 12:15 16:19 21:04 ◆ FC into Fast Imp
36 2,226 9:19 15:38 28:56 ⛏ Fast Castle
35 2,174 10:03 14:10 28:35 ⛏ Fast Castle
35 2,167 11:28 15:50 28:27 ⛏ Fast Castle
33 2,039 9:52 25:59 36:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,245 18,435 23,400 2,255 115,335 123,362
49,025 16,968 26,015 5,485 97,493 99,759
47,260 31,900 13,770 3,450 96,380 110,796
34,780 27,955 23,475 2,255 88,465 119,093
13,830 17,325 11,925 3,815 46,895 67,259
15,920 20,936 4,985 2,835 44,676 48,396
16,390 9,880 17,200 100 43,570 46,339
16,750 17,120 6,985 1,505 42,360 43,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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