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Nomad

507204101Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 38m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Britons · Peru
1355
+12
🇺🇸 Vietnamese · United States
1329
+13
🇪🇨 Koreans · Ecuador
1300
+14
🇦🇷 Spanish · Argentina
1298
+14
🇨🇳 Spanish · China
1314
-15
🇯🇵 Japanese · Japan
1291
-14
🇭🇰 Khitans · Hong Kong SAR China
1236
-12
1225
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,025 13:01 27:43 — ⚔ Fish Boom into Scouts
39 1,500 13:12 17:03 — ⛏ Fish Boom FC
35 1,374 13:42 17:30 35:12 ⛏ Fish Boom FC
28 1,105 13:29 19:38 35:00 ⛏ Fish Boom FC
28 1,074 12:41 21:44 — ⛏ Fish Boom FC
25 957 13:20 18:12 — ⛏ Fish Boom FC
24 934 14:03 18:33 38:15 ⛏ Fish Boom FC
20 785 13:28 27:32 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,100 13,265 6,755 3,750 36,870 40,576
11,550 11,845 5,410 2,900 31,705 32,404
10,330 12,556 4,485 1,700 29,071 33,172
11,585 13,200 2,695 800 28,280 35,134
6,425 12,894 3,855 925 24,099 25,741
9,515 10,438 2,135 1,400 23,488 27,950
10,985 6,945 1,365 580 19,875 20,777
8,465 5,591 2,740 1,015 17,811 20,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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