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Lombardia

507197925Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 19m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
1345
+14
🇵🇪 Burgundians · Peru
1341
+14
🇵🇪 Lithuanians · Peru
1270
+18
🇵🇪 Celts · Peru
1331
-16
🇦🇷 Saracens · Argentina
1314
-16
🇦🇷 Wei · Argentina
1268
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 967 9:54 18:57 — ⚔ Scout Rush
36 689 12:16 17:23 — ⛏ Fast Castle
34 653 10:43 17:26 — ⛏ Fast Castle
29 557 12:16 — —
24 460 10:14 — —
23 445 10:18 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,100 3,002 200 200 7,502 7,812
4,730 2,309 350 100 7,489 8,403
3,815 2,835 250 200 7,100 7,906
3,230 2,973 50 0 6,253 7,796
2,645 2,775 50 0 5,470 7,500
2,475 2,107 50 65 4,697 5,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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