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MegaRandom

507193382Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 42m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1336
+17
🇦🇷 Inca · Argentina
1327
+18
🇨🇴 Berbers · Colombia
1303
+19
🇨🇱 Magyars · Chile
1260
+20
🇺🇸 Ethiopians · United States
1437
-21
🇲🇽 Gurjaras · Mexico
1362
-19
🇵🇪 Dravidians · Peru
1359
-18
🇺🇸 Jurchens · United States
1301
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 2,459 9:33 27:32 — ⚔ Archer Rush
54 2,290 10:16 31:21 — ⚔ Scout Rush
50 2,150 9:29 22:35 — ⚔ Scout Rush
48 2,048 9:42 36:10 — ⚔ Champi Rush
47 2,006 10:17 22:20 38:52 ⚔ Scout Rush
41 1,735 11:18 26:43 — ⚔ Archer Rush
40 1,701 10:00 22:33 — ⚔ Scout Rush
36 1,527 10:30 26:37 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,230 7,020 7,095 975 32,320 35,089
15,675 8,853 6,195 850 31,573 35,275
13,715 10,276 5,275 850 30,116 30,855
9,125 10,858 3,910 475 24,368 28,844
8,295 8,542 4,815 200 21,852 24,696
8,795 10,211 1,075 200 20,281 20,561
11,090 5,844 2,895 200 20,029 20,076
5,990 5,934 3,275 200 15,399 15,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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