AoeStats
← Comend x comend

Pilgrims

507192379Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 6m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Sicilians · Brazil
1494
+11
🇲🇽 Portuguese · Mexico
1491
+12
🇨🇳 Goths · China
1356
+17
🇲🇽 Italians · Mexico
1344
+18
🇦🇺 Teutons · Australia
1428
-16
🇻🇳 Romans · Vietnam
1398
-15
🇵🇪 Dravidians · Peru
1373
-14
🇭🇰 Maya · Hong Kong SAR China
1344
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 330 — — — ⛏ Fish Boom
45 280 — — —
44 274 — — — ⛏ Fish Boom
43 267 — — — ⛏ Fish Boom
40 247 — — — ⛏ Fish Boom
23 146 — — — ⛏ Fish Boom
19 116 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 1,650 50 100 2,850 2,219
450 1,050 0 100 1,600 1,152
350 1,000 50 100 1,500 891
450 775 50 105 1,380 885
300 950 0 100 1,350 818
350 700 50 100 1,200 743
0 501 0 0 501 76
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.