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Black Forest

507161905Analyzed
4v4 RM · 14d ago on Sep 16, 2026· 37m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Poles · Brazil
1364
+14
🇵🇪 Turks · Peru
1358
+15
🇨🇳 Vietnamese · China
1342
+15
🇦🇷 Koreans · Argentina
1278
+18
🇧🇷 Persians · Brazil
1341
-16
🇷🇺 Cumans · Russia
1331
-16
🇺🇸 Ethiopians · United States
1321
-15
🇺🇸 Spanish · United States
1314
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 1,806 11:05 21:47 — ⛏ Fast Castle
41 1,548 13:17 17:30 22:10 ◆ FC into Fast Imp
40 1,498 12:52 17:25 — ⛏ Fast Castle
36 1,369 11:16 23:01 —
33 1,243 10:56 14:43 31:03 ⛏ Fast Castle
28 1,063 11:06 15:16 34:13 ⛏ Fast Castle
26 995 10:56 14:39 29:05 ⛏ Fast Castle
24 912 10:31 26:07 36:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,200 12,675 12,220 1,050 47,145 60,545
21,470 9,330 8,850 1,050 40,700 46,815
17,750 11,465 7,740 1,660 38,615 43,344
18,720 8,870 8,780 200 36,570 40,175
11,315 10,254 3,725 950 26,244 27,075
9,935 7,331 8,000 0 25,266 25,986
10,135 5,811 2,400 1,000 19,346 20,028
6,825 5,311 1,275 2,705 16,116 18,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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