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Lombardia

507138232Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 32m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1403
+15
🇪🇸 Berbers · Spain
1397
+15
🇪🇸 Poles · Spain
1317
+18
🇵🇪 Teutons · Peru
1410
-18
🇨🇭 Mongols · Switzerland
1374
-16
🇬🇧 Chinese · United Kingdom
1324
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 1,564 9:57 14:07 — ⛏ Fast Castle
34 1,092 11:47 15:28 — ⛏ Fast Castle
34 1,082 11:04 16:32 — ⛏ Fast Castle
31 1,007 8:45 21:18 — ⚔ Scout Rush
31 992 9:35 21:22 — ⚔ Scout Rush
25 802 12:06 16:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,440 11,165 5,875 1,700 33,180 34,040
12,870 3,464 8,575 0 24,909 26,626
8,675 7,754 3,655 750 20,834 22,904
9,845 3,665 5,150 0 18,660 19,652
5,230 5,462 1,905 1,950 14,547 15,650
5,600 5,057 1,345 845 12,847 13,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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