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African Clearing

506948171Analyzed
4v4 RM · 15d ago on Sep 15, 2026· 50m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Berbers · Brazil
1603
+11
🇨🇳 Koreans · China
1557
+13
🇨🇱 Magyars · Chile
1494
+16
🇵🇪 Ethiopians · Peru
1401
+19
🇸🇪 Wei · Sweden
1551
-17
🇺🇸 Mapuche · United States
1484
-15
🇸🇪 Sicilians · Sweden
1467
-14
🇨🇷 Malians · Costa Rica
1448
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,687 13:13 24:44 45:14 ⚔ Archer Rush
48 2,421 13:22 22:19 44:09 ⚔ Scout Rush
45 2,266 12:20 24:45 39:00 ⚔ Scout Rush
43 2,169 11:35 21:39 — ⚔ Scout Rush
35 1,765 13:48 18:07 44:39 ⚔ Archers FC
32 1,605 13:00 18:05 44:35 ⛏ Fast Castle
30 1,513 15:17 21:26 39:55 ⛏ Fast Castle
26 1,310 14:23 18:26 39:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,955 14,770 18,730 3,550 67,005 69,199
16,845 27,396 9,100 3,630 56,971 61,641
20,710 17,199 10,620 2,555 51,084 55,563
20,155 12,940 10,895 4,010 48,000 49,080
16,210 17,749 9,810 1,730 45,499 46,602
18,650 13,329 7,995 3,650 43,624 45,620
20,060 11,726 5,115 3,160 40,061 40,905
6,300 7,515 1,710 1,415 16,940 16,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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