AoeStats
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Nomad

506790604Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 7m 40s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1622
+6
🇦🇷 Georgians · Argentina
1486
+10
🇲🇽 Vietnamese · Mexico
1381
+13
🇲🇽 Persians · Mexico
1314
+16
🇵🇪 Persians · Peru
1378
-13
🇨🇦 Spanish · Canada
1367
-12
🇮🇳 Persians · India
1316
-10
🇺🇸 Persians · United States
1310
-10
Player eAPM Actions Feudal Castle Imperial Opening
67 513 — — —
40 308 — — — ⛏ Fish Boom
33 250 — — — ⛏ Fish Boom
25 193 — — — ⛏ Fish Boom
22 170 — — —
20 156 — — — ⛏ Fish Boom
9 66 — — —
3 23 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 1,225 50 100 2,525 1,771
950 500 50 100 1,600 921
550 875 50 100 1,575 869
450 925 50 100 1,525 834
400 775 50 100 1,325 592
0 450 0 100 550 10
0 275 0 100 375 375
0 278 0 0 278 290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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