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Socotra

506787772Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 39m 43s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1415
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1376
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1369
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🇵🇦 Magyars · Panama
1199
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🇵🇦 Ethiopians · Panama
1125
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Player eAPM Actions Feudal Castle Imperial Opening
97 3,870 8:51 22:54 — ⚔ Archer Rush
58 2,310 10:23 26:11 — ⚔ Archer Rush
54 2,152 11:27 26:21 — ⚔ Archer Rush
46 1,812 9:39 22:43 — ⚔ Scout Rush
45 1,778 9:25 23:27 — ⚔ Scout Rush
39 1,568 10:43 15:50 — ⛏ Fast Castle
27 1,066 10:01 27:44 — ⚔ Scout Rush
23 911 10:30 25:32 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
17,255 9,348 12,590 100 39,293 40,919
17,755 6,875 5,145 200 29,975 33,087
11,610 5,038 6,745 100 23,493 25,676
6,675 9,316 6,495 225 22,711 24,388
6,500 8,890 5,005 2,000 22,395 23,488
7,275 7,948 4,965 100 20,288 26,220
9,640 4,525 4,340 805 19,310 20,768
7,425 5,061 1,825 1,350 15,661 15,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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