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African Clearing

506777974Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 66m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malay · Brazil
1411
+11
🇵🇪 Persians · Peru
1356
+13
🇦🇷 Khmer · Argentina
1352
+13
🇦🇷 Hindustanis · Argentina
1330
+14
🇲🇽 Spanish · Mexico
1434
-18
🇦🇷 Huns · Argentina
1304
-13
🇲🇽 Persians · Mexico
1229
-10
🇨🇴 Mongols · Colombia
1223
-10
Player eAPM Actions Feudal Castle Imperial Opening
52 3,468 12:24 17:45 40:11 ⛏ Fast Castle
47 3,142 13:34 17:30 39:38 ⛏ Fast Castle
45 2,982 13:53 29:23 41:52 ⚔ Towers FC
35 2,367 14:03 17:54 38:32 ⛏ Fast Castle
34 2,253 14:55 21:46 33:45 ⛏ Fish Boom FC
33 2,178 13:39 18:23 40:55 ⚔ Scout Rush
33 2,205 14:13 18:38 38:56 ⛏ Fast Castle
31 2,041 10:51 51:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,565 30,094 13,790 4,500 108,949 125,603
54,040 15,583 22,490 7,650 99,763 101,015
52,470 15,975 27,195 3,240 98,880 109,199
23,000 24,883 13,170 2,450 63,503 76,954
23,310 18,930 10,935 5,250 58,425 59,943
22,520 15,707 7,215 1,200 46,642 58,333
19,520 14,811 3,970 3,205 41,506 44,461
10,790 8,572 1,420 1,200 21,982 27,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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