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Socotra

506774581Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 31m 28s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
1343
+13
🇦🇷 Khmer · Argentina
1339
+13
🇦🇷 Franks · Argentina
1275
+16
🇹🇼 Ethiopians · Taiwan
1243
+17
🇨🇱 Persians · Chile
1367
-18
🇦🇷 Maya · Argentina
1321
-17
🇨🇴 Mongols · Colombia
1236
-13
🇺🇸 Celts · United States
1184
-11
Player eAPM Actions Feudal Castle Imperial Opening
71 2,230 10:36 24:48 — ⚔ Archer Rush
67 2,107 10:11 25:45 — ⚔ Scout Rush
64 2,018 8:22 22:42 — ⚔ Scout Rush
53 1,671 9:19 22:33 — ⚔ Scout Rush
50 1,578 9:11 25:46 — ⚔ Scout Rush
41 1,302 12:29 — —
34 1,081 23:17 29:22 — ⛏ Fast Castle
23 735 11:09 24:42 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,935 4,810 2,515 130 24,390 25,122
11,010 5,584 3,475 100 20,169 22,330
11,725 5,479 2,335 0 19,539 19,773
8,940 4,689 3,570 475 17,674 17,940
6,035 6,361 2,655 200 15,251 17,066
4,660 4,652 250 100 9,662 11,697
3,900 3,954 250 1,055 9,159 9,136
1,755 2,679 225 325 4,984 6,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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