AoeStats
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MegaRandom

506677579Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 46m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vietnamese · Peru
1360
+18
🇨🇴 Vietnamese · Colombia
1275
+21
🇨🇱 Franks · Chile
1245
+22
🇨🇦 Mongols · Canada
1241
+22
🇫🇷 Mongols · France
1412
-21
🇦🇷 Vikings · Argentina
1402
-21
🇫🇮 Lithuanians · Finland
1386
-21
🇨🇳 Sicilians · China
1366
-20
Player eAPM Actions Feudal Castle Imperial Opening
47 2,185 12:36 28:00 45:28 ⚔ Scout Rush
43 1,991 14:08 17:43 40:59 ⚔ FC into Archers
37 1,719 14:55 19:10 35:47 ⛏ Fish Boom FC
36 1,663 12:40 24:53 38:52 ⛏ Fast Castle
30 1,396 11:49 15:53 33:01 ⛏ Fast Castle
25 1,169 15:22 19:14 34:47 ⚔ FC into Archers
22 1,007 13:03 27:29 — ⚔ Scout Rush
14 656 14:00 19:27 — ⚔ FC into Towers

Resources

Player Food Wood Gold Stone Spent Collected
20,325 24,045 14,825 4,535 63,730 75,118
29,630 16,320 14,910 1,050 61,910 64,475
19,460 9,506 8,970 2,575 40,511 44,329
15,640 15,300 6,235 1,700 38,875 43,936
10,475 11,328 6,530 1,295 29,628 30,304
11,135 8,563 3,960 400 24,058 25,451
9,665 6,374 610 1,080 17,729 17,634
3,900 1,330 250 475 5,955 6,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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