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African Clearing

506573783Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 45m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1399
+12
🇵🇪 Mongols · Peru
1335
+15
🇵🇪 Goths · Peru
1333
+15
🇨🇳 Celts · China
1313
+16
🇲🇽 Khitans · Mexico
1383
-18
🇲🇽 Georgians · Mexico
1342
-16
🇪🇨 Vietnamese · Ecuador
1307
-14
🇦🇷 Bulgarians · Argentina
1204
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 2,477 12:36 21:04 — ⚔ Archers into Skirms
51 2,319 15:09 19:16 41:31 ⚔ Drush FC
36 1,639 14:31 19:10 41:08
36 1,645 15:26 19:07 34:17 ⛏ Fast Castle
32 1,471 12:36 24:43 — ⚔ Scouts into Skirms
32 1,456 12:36 39:21 — ⚔ Drush
28 1,277 12:18 21:15 39:54 ⚔ Archers into Skirms
26 1,197 11:55 27:05 40:46 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,075 11,531 7,590 3,345 44,541 49,312
20,205 14,045 7,020 950 42,220 43,718
20,810 11,087 6,805 3,430 42,132 42,998
13,750 13,322 3,690 1,165 31,927 33,525
7,550 14,588 6,865 1,670 30,673 32,963
7,810 11,063 2,595 410 21,878 26,629
7,225 6,966 2,615 2,115 18,921 19,272
6,575 6,136 1,015 550 14,276 14,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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