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Arena

506569181Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 49m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Aztecs · Colombia
1330
+16
🇵🇪 Turks · Peru
1317
+16
🇨🇴 Persians · Colombia
1306
+17
🇪🇸 Mongols · Spain
1292
+17
🇲🇽 Muisca · Mexico
1402
-19
🇲🇽 Franks · Mexico
1360
-18
🇪🇨 Persians · Ecuador
1324
-17
🇦🇷 Magyars · Argentina
1216
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,735 11:07 16:46 33:31 ⛏ Fast Castle
51 2,555 10:26 14:48 29:03 ⛏ Fast Castle
36 1,810 10:16 15:01 32:23 ⛏ Fast Castle
36 1,775 11:02 14:36 30:14 ⛏ Fast Castle
34 1,689 12:26 16:06 20:06 ◆ FC into Fast Imp
31 1,530 10:48 14:59 30:33 ⛏ Fast Castle
29 1,454 10:14 14:39 27:56 ⛏ Fast Castle
27 1,341 12:41 19:06 33:21

Resources

Player Food Wood Gold Stone Spent Collected
26,765 23,510 25,420 5,550 81,245 90,049
23,460 34,700 18,300 2,380 78,840 84,270
37,565 15,955 13,300 2,250 69,070 80,776
33,970 16,878 16,005 2,150 69,003 75,500
25,320 14,800 16,650 4,385 61,155 63,352
15,160 11,772 4,895 2,200 34,027 35,967
14,585 10,321 7,815 0 32,721 34,151
9,575 8,335 5,240 1,500 24,650 29,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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