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African Clearing

506564210Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 42m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1297
+20
🇲🇽 Vietnamese · Mexico
1261
+21
🇨🇷 Hindustanis · Costa Rica
1252
+21
🇨🇷 Maya · Costa Rica
1235
+22
🇨🇱 Malians · Chile
1405
-22
🇨🇱 Vikings · Chile
1397
-22
🇨🇱 Saracens · Chile
1382
-21
🇨🇱 Italians · Chile
1326
-19
Player eAPM Actions Feudal Castle Imperial Opening
56 2,376 13:04 17:23 — ⛏ Fast Castle
50 2,116 12:31 22:24 — ⚔ Scout Rush
44 1,843 12:23 25:14 — ⚔ Archer Rush
39 1,641 14:03 17:48 — ⛏ Fast Castle
38 1,623 13:05 16:39 — ⛏ Fast Castle
37 1,567 12:17 21:17 41:23 ⚔ Scout Rush
30 1,254 14:46 19:05 40:08 ⛏ Fast Castle
23 953 12:34 25:47 — ⚔ Scouts into Towers

Resources

Player Food Wood Gold Stone Spent Collected
16,865 9,714 6,245 850 33,674 37,367
15,825 9,255 7,300 1,150 33,530 36,789
9,450 13,172 5,465 1,800 29,887 31,061
9,840 9,122 4,225 600 23,787 24,814
10,505 7,870 3,710 1,050 23,135 26,860
11,860 5,605 4,435 300 22,200 23,274
5,550 6,498 3,110 2,175 17,333 17,453
6,410 6,332 2,255 650 15,647 15,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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