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African Clearing

506314933Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 47m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
1379
+15
🇺🇸 Berbers · United States
1371
+16
🇺🇸 Vietnamese · United States
1340
+17
🇨🇦 Mongols · Canada
1328
+17
🇨🇳 Magyars · China
1418
-18
🇵🇪 Vikings · Peru
1397
-18
🇨🇴 Khmer · Colombia
1319
-35
🇵🇪 Mongols · Peru
1306
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,423 14:07 22:38 46:16 ⚔ Scout Rush
49 2,315 13:15 16:57 40:45 ⛏ Fast Castle
46 2,170 13:00 17:58 37:59 ⛏ Fast Castle
44 2,094 12:48 19:04 39:58 ⛏ Fast Castle
44 2,061 11:08 19:53 39:17 ⚔ Scout Rush
33 1,550 14:21 18:36 35:08 ⛏ Fast Castle
30 1,395 12:50 16:44 34:17 ⛏ Fast Castle
13 601 13:54 16:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,525 19,479 14,695 5,015 54,714 58,866
16,405 17,948 11,905 5,050 51,308 64,936
16,330 17,422 12,930 2,900 49,582 56,302
20,750 12,040 10,220 2,610 45,620 48,390
14,030 15,683 11,115 3,200 44,028 51,156
13,560 14,317 9,870 1,730 39,477 40,557
15,415 12,365 7,115 1,800 36,695 36,567
3,575 2,370 390 305 6,640 6,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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