AoeStats
← Comend x comend

Arena

506308776Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 61m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Burgundians · Peru
1290
+16
🇨🇳 Slavs · China
1279
+16
🇯🇵 Inca · Japan
1268
+17
🇮🇩 Vikings · Indonesia
1224
+19
🇨🇦 Lithuanians · Canada
1454
-23
🇺🇸 Sicilians · United States
1261
-16
🇨🇦 Mapuche · Canada
1258
-16
🇺🇸 Gurjaras · United States
1178
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,739 10:54 14:36 29:39 ⛏ Fast Castle
35 2,152 13:49 17:33 22:11 ◆ FC into Fast Imp
35 2,147 11:04 14:51 35:58 ⛏ Fast Castle
33 2,032 10:26 14:29 28:35 ⛏ Fast Castle
30 1,832 10:53 14:50 28:20 ⛏ Fast Castle
22 1,376 10:53 15:19 35:07 ⚔ FC into Scouts
16 967 12:23 16:54 30:47 ⛏ Fast Castle
16 981 10:54 15:08 31:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,115 17,010 24,330 5,600 121,055 131,428
30,960 50,300 28,355 2,250 111,865 130,034
46,415 28,570 16,180 6,180 97,345 117,259
52,800 17,140 21,245 3,600 94,785 109,849
31,570 15,370 19,715 4,520 71,175 71,536
31,895 26,070 9,950 2,050 69,965 85,476
26,865 15,855 20,385 2,350 65,455 79,627
29,105 20,845 6,810 1,650 58,410 61,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.