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African Clearing

506252759Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 62m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
1422
+15
🇫🇷 Mongols · France
1400
+16
🇵🇪 Inca · Peru
1377
+17
🇵🇪 Franks · Peru
1350
+17
🇨🇦 Mongols · Canada
1461
-20
🇧🇪 Wei · Belgium
1413
-17
🇨🇳 Sicilians · China
1393
-16
🇵🇪 Vietnamese · Peru
1289
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 3,752 11:50 24:27 49:16 ⚔ Scout Rush
47 2,889 13:18 17:55 50:45 ⛏ Fast Castle
38 2,329 13:31 17:47 42:05 ⛏ Fast Castle
35 2,155 14:40 20:11 33:34 ⛏ Fast Castle
33 2,069 14:18 18:18 34:08 ⛏ Fast Castle
30 1,867 14:52 19:11 46:24 ⛏ Fast Castle
27 1,657 12:18 39:53 55:18 ⚔ Towers FC
26 1,637 13:22 17:01 40:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,400 16,122 29,260 1,150 102,932 105,776
35,530 22,933 20,585 2,665 81,713 84,424
40,160 16,822 18,020 2,500 77,502 92,070
19,400 26,110 17,260 6,410 69,180 76,834
32,805 14,470 12,110 5,875 65,260 70,745
18,575 24,148 14,280 6,225 63,228 80,578
35,695 10,910 13,840 2,650 63,095 65,088
18,260 13,434 2,685 4,130 38,509 41,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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