AoeStats
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MegaRandom

506215355Analyzed
3v3 RM · 20d ago on Sep 12, 2026· 44m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
1344
+12
🇩🇪 Vietnamese · Germany
1244
+16
🇩🇪 Persians · Germany
1234
+17
🇵🇪 Mongols · Peru
1322
-17
🇦🇷 Mongols · Argentina
1230
-14
🇮🇹 Armenians · Italy
1219
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,090 9:55 14:29 — ⛏ Fast Castle
34 1,503 9:45 13:48 27:40 ⛏ Fast Castle
31 1,374 10:56 22:58 40:28 ⛏ Fish Boom
28 1,226 10:41 14:31 36:21 ⛏ Fast Castle
27 1,208 9:39 19:09 33:28 ⚔ Drush FC
26 1,125 9:50 13:36 35:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,765 16,690 11,915 3,915 56,285 63,200
18,950 19,635 9,775 2,350 50,710 62,709
18,595 9,739 11,970 2,200 42,504 47,317
9,395 15,704 5,705 2,430 33,234 37,590
12,600 10,790 6,730 3,055 33,175 37,571
9,100 10,852 7,740 3,550 31,242 32,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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