AoeStats
← OTTOMAN EMPİREEEEEEE5956

Black Forest

510147990Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 49m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1265
+16
🇹🇷 Italians · Türkiye
1260
+16
1235
+17
🇹🇷 Persians · Türkiye
1215
+18
🇫🇮 Mongols · Finland
1295
-18
🇹🇭 Hindustanis · Thailand
1263
-17
🇦🇷 Bohemians · Argentina
1250
-16
🇻🇪 Lithuanians · Venezuela
1235
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,344 11:21 15:00 30:14 ⛏ Fish Boom FC
36 1,775 12:06 16:27 20:36 ◆ FC into Fast Imp
33 1,668 11:24 16:02 29:13 ⛏ Fish Boom FC
27 1,356 11:05 14:42 38:30 ⛏ Fast Castle
26 1,313 12:01 18:08 33:40 ⛏ Fish Boom FC
23 1,139 8:58 17:05 — ⛏ Fast Castle
23 1,173 9:53 15:44 33:29 ⛏ Fast Castle
20 1,021 11:39 16:33 31:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,820 21,905 22,090 2,550 78,365 83,981
38,875 15,155 20,460 1,500 75,990 89,922
30,420 19,725 13,925 950 65,020 71,889
16,375 24,786 15,655 4,295 61,111 87,799
20,000 23,156 12,015 5,890 61,061 81,377
9,795 15,101 8,250 1,155 34,301 37,441
12,115 10,617 4,495 1,095 28,322 32,151
6,325 3,974 2,440 975 13,714 17,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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