AoeStats
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Arabia

503470216Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 44m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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890
+12
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797
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783
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763
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821
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814
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🇨🇳 Japanese · China
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🇨🇿 Mongols · Czechia
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Player eAPM Actions Feudal Castle Imperial Opening
29 1,290 10:26 21:17 36:47 ⚔ Skirms into Scouts
25 1,100 12:00 35:23 — ⚔ M@A Rush
24 1,037 10:39 — —
19 817 10:53 21:42 36:42 ⚔ Scout Rush
18 798 12:42 21:09 35:56 ⛏ Fast Castle
18 802 10:53 21:44 40:10 ⛏ Fish Boom FC
13 583 11:45 22:32 29:48 ⛏ Fast Castle
12 538 12:43 29:49 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,425 13,395 5,695 4,410 53,925 60,304
17,355 10,827 6,235 1,550 35,967 39,227
17,300 9,325 7,070 1,750 35,445 44,249
10,405 5,155 4,190 2,150 21,900 24,525
10,880 6,540 1,935 225 19,580 24,522
7,040 7,920 2,495 1,925 19,380 20,210
9,090 6,109 3,370 750 19,319 22,874
4,815 5,055 50 175 10,095 10,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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