AoeStats
← Kayzer_Rsk

QS Arena

503512834Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 42m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
887
+11
🇦🇷 Goths · Argentina
876
+12
🇨🇱 Vikings · Chile
792
-12
🇨🇱 Cumans · Chile
770
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,375 9:25 13:04 30:55 ⛏ Fast Castle
28 1,202 6:58 21:44 37:19 ⚔ Archer Rush
18 786 7:27 23:21 37:24
17 736 8:50 12:57 38:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,210 16,070 9,475 3,555 44,310 54,749
18,005 11,690 7,470 3,665 40,830 44,465
15,275 10,500 6,345 1,610 33,730 39,555
9,550 4,955 3,990 875 19,370 22,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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