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Lombardia

508029973Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 42m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1333
+10
🇩🇪 Wei · Germany
1324
+10
🇩🇪 Teutons · Germany
1015
+23
🇨🇱 Britons · Chile
1219
-16
🇲🇽 Franks · Mexico
1172
-14
🇨🇱 Mongols · Chile
1156
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,972 11:58 15:53 34:53 ⛏ Fast Castle
40 1,708 11:16 16:52 35:12 ⛏ Fast Castle
37 1,569 11:49 16:11 32:50 ⛏ Fast Castle
33 1,422 11:04 16:04 29:56 ⛏ Fast Castle
33 1,421 10:47 14:58 29:01 ⛏ Fast Castle
11 482 11:37 24:42 42:28

Resources

Player Food Wood Gold Stone Spent Collected
23,410 13,175 7,300 1,075 44,960 54,620
16,820 12,705 11,565 2,990 44,080 46,354
16,375 15,173 9,230 3,100 43,878 52,191
19,545 10,650 10,525 2,630 43,350 56,526
14,340 16,389 6,255 2,595 39,579 43,245
9,995 6,545 1,910 510 18,960 28,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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