African Clearing
506997728Analyzed3v3 RM
·
15d ago on Sep 16, 2026·
29m 56s·
6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
El viejo7335
0 units ordered
Covid
43 units ordered
Knight42
Scout Cavalry1
First military 17:50 — Scout Cavalry
King Bili
16 units ordered
Conquistador16
First military 22:01 — Conquistador
Ux'RaulitoMD
4 units ordered
Spearman2
Scout Cavalry2
First military 17:13 — Spearman
INK | jimmbar
5 units ordered
Scout Cavalry5
First military 18:02 — Scout Cavalry
A4R0N
4 units ordered
Monk3
Scout Cavalry1
First military 20:33 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Covid’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
King Bili’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
Ux'RaulitoMD’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Spearman
+15
Camel Rider
+9
INK | jimmbar’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
A4R0N’s army
and what beats it
beaten by
Eagle Scout
+8
Scout Cavalry
+6
beaten by
Spearman
+15
Camel Rider
+9