AoeStats
← King Bili

Highland

506993704Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 52m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1269
+13
🇺🇸 Khitans · United States
1203
+16
🇺🇸 Lithuanians · United States
1125
+18
🇺🇸 Italians · United States
1204
-16
🇹🇼 Franks · Taiwan
1194
-16
🇨🇱 Britons · Chile
1179
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,797 12:03 16:35 32:20 ⛏ Fish Boom FC
39 2,083 10:58 17:37 34:21 ⛏ Fast Castle
30 1,607 11:19 15:43 32:07 ⛏ Fish Boom FC
25 1,329 9:26 21:18 40:52 ⚔ Scout Rush
19 995 12:39 17:16 46:21 ⛏ Fish Boom FC
17 882 9:39 19:28 34:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,345 23,170 13,280 4,305 69,100 84,453
21,290 26,772 12,695 1,950 62,707 80,529
22,650 14,346 15,005 850 52,851 63,465
19,925 15,623 8,100 2,800 46,448 52,420
26,420 11,116 5,520 2,740 45,796 57,436
15,605 15,768 7,805 1,870 41,048 49,924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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