AoeStats
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Arena

506420745Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 84m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bohemians · India
545
+15
🇺🇸 Vietnamese · United States
543
+15
🇨🇭 Turks · Switzerland
512
+16
🇺🇸 Britons · United States
481
+18
🇭🇰 Britons · Hong Kong SAR China
560
-17
🇨🇴 Khmer · Colombia
526
-16
🇨🇴 Turks · Colombia
510
-16
🇦🇺 Slavs · Australia
499
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 3,190 16:26 23:25 33:21 ⛏ Fast Castle
26 2,169 8:25 19:41 36:51 ⛏ Fast Castle
23 1,964 11:29 15:22 32:51 ⛏ Fast Castle
22 1,905 12:20 21:37 38:02 ⛏ Fast Castle
21 1,756 10:29 21:34 29:34 ⛏ Fast Castle
20 1,696 11:23 25:14 43:59 ⛏ Fast Castle
17 1,417 13:34 23:19 36:13 ⚔ FC into Scouts
15 1,313 13:44 21:42 39:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,815 61,830 36,405 3,180 170,230 186,235
70,525 34,895 50,935 10,930 167,285 187,416
59,530 55,140 10,215 4,415 129,300 142,390
41,810 29,470 22,260 3,450 96,990 105,864
16,940 47,900 25,745 4,110 94,695 122,067
43,160 26,695 20,165 3,160 93,180 97,775
47,190 12,375 28,465 2,760 90,790 100,463
22,780 25,035 23,130 3,685 74,630 105,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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