AoeStats
← Burgundy

Nomad

508126000Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 22m 44s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
666
+18
🇮🇩 Byzantines · Indonesia
635
+19
🇵🇱 Japanese · Poland
609
+20
🇨🇱 Koreans · Chile
775
-23
🇨🇱 Turks · Chile
679
-18
🇨🇱 Huns · Chile
641
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 460 17:04 — — ⚔ Fish Boom into M@A
15 331 14:37 — — ⚔ Fish Boom into Scouts
13 301 15:35 21:11 — ⛏ Fish Boom FC
12 263 16:14 — — ⚔ Scout Rush
9 208 14:02 — —
9 202 16:18 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,905 4,395 160 0 8,460 8,903
4,170 2,085 400 1,525 8,180 8,626
2,530 2,925 275 100 5,830 7,408
2,280 2,410 50 295 5,035 4,815
2,690 1,970 250 100 5,010 6,023
2,270 2,008 100 285 4,663 4,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.