AoeStats
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Arena

509031957Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 70m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bulgarians · Colombia
646
+11
🇨🇴 Huns · Colombia
541
+15
🇲🇽 Chinese · Mexico
530
-13
🇨🇱 Romans · Chile
522
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 2,014 10:07 18:00 36:56 ⛏ Fast Castle
14 995 11:44 27:09 34:34 ⚔ Tower Rush
13 882 10:53 26:17 36:45 ⚔ Archer Rush
11 773 10:52 18:40 28:45 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
41,295 45,085 17,500 2,250 106,130 119,503
29,690 29,205 14,750 3,930 77,575 86,564
27,355 16,525 14,405 3,550 61,835 69,860
8,160 6,410 3,870 1,705 20,145 24,417
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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